Refined Blocking - Styx Canyon Map

Level design

Map created for a game named: Styx shards of Darkness.

Not yet having all the game mechanics implemented, I designed my map without taking into account elements such as the zipline or hanging on walls.

In these level we have all the AIs with their patrols. We can also follow along the main quest by doing the objective. Some secundary objectives are scattered in the level and you can also find collectables if you look around.

For more details, you can look at the level design document specifically for this blockout, it is not a complete one.