Magical Removal

Game designer and programmer

Pitch:
    A single-player puzzle game, in Magical Removal you coordinate mages in a tower to movea powerful magic crystal.
Each floor of the tower represents a level.

My role during this project:

  • Game designer:
    Decide on different gameplay mechanics around the puzzle game with 3 other people.
  • Lead level designer:
    Create most of the game’s levels to produce a variety of different levels that challenge the
    player on all the mechanics created.
    Supervise the production of level design, to ensure consistent level production that meets
    deadlines.