Pitch: A single-player puzzle game, in Magical Removal you coordinate mages in a tower to movea powerful magic crystal. Each floor of the tower represents a level.
My role during this project:
Game designer: Decide on different gameplay mechanics around the puzzle game with 3 other people.
Lead level designer: Create most of the game’s levels to produce a variety of different levels that challenge the player on all the mechanics created. Supervise the production of level design, to ensure consistent level production that meets deadlines.